Druids get right down to business in dd 5e gaining wild shape as an ability by level 2. https://www.dandwiki.com/wiki/Boulder_(5e_Equipment), 1d12 bludgeoning 100 lbs. Ronny, I think the table needs to stay capped at 20d6, and here’s why (even though it’s not logical, neither is a world of magic).

Have fun and may all your d20s be critical hits.

Object Weight Falling Distance Maximum damage 3200-6400 lb 10 ft. 320d6. Roll20 Reserve is live with monthly perks for Pro Subscribers. Update your cookie preferences. fall damage 5e d&d.

at 500 feet, instead of at 200 feet in RAW). the dice!).

What’s more, if you pass your Acrobatics check there’s no need to make the Hard Fall save (which would usually be required from 30 feet upwards). The current PHB errata from WoTC updates what’s in the PHB on page 195. thanks you my friend.

Now that we know this, we have a better scientific measurement of at which height we should cap the damage, and we also know how far someone falls in one round of combat (always useful! REDUCE boulder (1/2 size, 1/8th weight) … and concentrate Enter your email address to follow this blog and receive notifications of new posts by email. In other words, even if you’ve got a measly 35 hit points you have a great chance of surviving ANY fall in the game. So what if we do as you suggest? On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. This does not take into consideration your character’s weight. Monks are proficient with club crossbow light or heavy dagger. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.” You would have to have a strength score of 24 to jump up 10 feet without a Strength (Athletics) check.

9 ft. 20d6 Third, The rule says that your character receives 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. fall damage 5e The DM doesn’t have to say how much it weighs or how far it falls. Remember the point of these revised rules is to put the fear of the gods back into your high level PCs… not for them to feel cheated when they die unexpectedly. step 4. Also I prefer to keep it simple where I can. mark listed here will denote less height needed for the 20d6 damage? 1050 + ft/round —20d6 for a 200 pound object. I'm Duncan. ), and the fact that falling damage is rather weak made me want to bring in a new rule. If he doesn’t see you I would make you do a DC 15 Athletics check to hit him. Gotcha, and well put. A dragon just doesn’t appear as threatening if his best attack is to fall onto people. The giant is a good example !

Just as characters take damage when they fall more than 10 feet so too do they take damage when they are hit by falling objects. I was using these house rules for 3rd edition and they still work for 5th edition.

The foundation of Fall Damage is the individuals who work together.

with the right skills, spells, or feats.. or higher ground to bounce up 60 feet should be doable quite often and 10-20 ft drop should be easy enough to get. (Want your PCs to feel more badass… if they pass their Acrobatic check by 5 they take no damage!). Basically, Gygax damage when you fall and 5e damage when you jump (if you manage to pass the check). The expanded rule for more damage for more weight might look like this: Keep Max damage = 20d6
The rules as written would call this an unarmed strike. https://olddungeonmaster.wordpress.com/2015/08/26/dd-5e-house-rules-falling/. Fall damage 5e. If it’s bigger just add an additional 30% of rolled damage more if smaller 30% less to the roll, to evade solving physics. thanks. Thanks for the comment. 1,500-2,999 lb. Object Weight Falling Distance Maximum damage Wild shape is a really awesome ability in this edition with a ton of utility both in combat and in general exploration. 1600-3200 lb 6 ft. 20d6 Basically 1, 1 + 2, 1 + 2 + 3, etc.

Change ), You are commenting using your Google account. What about the old tuck and roll on a small drop? a 100 foot fall does 60 damage, no rolling required.

Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).

And btw, if you don’t fancy rolling them, just roll 10 and times by 5…. P.S. I will leave it up to your DM do decide how to handle it if your opponent wants to try to “catch” you. About Fall Damage.

The main thing is that you got your DM to okay it. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. 3,000 lb or more 5d6 for every 10 feet falling distance. The initiator and the target would take equal fall damage.

500-550 ft/round —10d6 for a 200 pound object All rights reserved.

800-1600 lb 4 ft. 20d6 A: Yes, because they are only immune / resistant to bludgeoning damage from non-magical weapons, not from other sources. If HP literally just equal life force, then that wouldn’t really change, but it equals many things. What type of damage is falling damage in 5e? A: Yes, as a barbarian is resistant to bludgeoning damage. For each additional increment an object falls, it deals an additional 1d6 points of damage up to the maximum damage.

It also reduces complexity over your method (which I really liked, but I’m not sure I want to put two possible types of check on falling). thank yuo for rules my table love them! It's bludgeoning damage, but it does not count as weapon damage, for the purposes of resistances/immunities. A character takes 1d6 per 10 feet fallen CUMULATIVELY; so 1d6 for 10′, 3d6 for 20′, 6d6 for 30 feet and so on. Updated Dynamic Lighting now does as much and even more than our legacy system!

So a naked storm giant can carry a single stone of 1740 pounds without being encumbered (29*15*2*2) If he drops it from a height of 30ft we get 3d6 from the fall and 8d6 from the extra weight damage to a maximum of 66 points of damages very close to 57.
It is still a clever idea though. The rules regarding fall damage equate to 1D6 bludgeoning per 10 feet of fall distance. But lets compare this to some monster’s damage.

A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. I would probably let a raging barb take half damage too. 50-99 ft/round — 1d6 for a 200 pound object

A fall from a great height is one of the most common hazards facing an adventurer. A typical medium creature isnt 5 feet wide for example but it does control a space that wide. is approximately 22% of 900 lbs.

I would like to see a table though, I don’t really want to have try to calculate what 100 feet of falling damage would be on the fly… I guess it would go, 10 ft – 1d6 (3.5 hp) It’s just more fun that way.

Falling for me is a bit of special case because there are very few things you can do to mitigate the damage of the fall (so mental durability and being experienced in combat don’t really help! There’s no narratively creative way to suspend our disbelief regarding something one can do to mitigate a free fall. Remember, there are times when something such as a stone ceiling or castle wall falls on your character and if he can’t jump out of the way he just dies. ( Log Out /  50 ft – 15d6 (52.5) Here's another question: How fast do you fall, in ft. per round? But with a big fall I’d be tempted to insert some kind of ‘you’re f*cked’ effect that stops PCs plummeting 200 feet off a cliff, crunching into the ground, and then teleporting back into combat, or whatever, on the following turn. While if you’ve got as many as 50 HP you’re almost immune from instant death by cliff jump, as you’d need to receive 100 damage to die outright (from a maximum of 20d6)… at least if you were on full HP when you took your tumble. First, You will have to jump up at least 10 feet to fall far enough to do any damage from the fall.

Now, this is where it gets a bit tricky. If you hit you both receive the same amount of damage. 400-799 lb. Second, This is an attack, so you would have to make a successfully attack roll. Maybe Feather Fall and Fly should become level 2 and 4 spells. If this is your first visit be sure to check out the faq by clicking the link above.

level 2 800-1600 lb 7 ft. 20d6 As a DM I often allow the PC to choose, but if they were going to abuse the spell in this manner, I would have flying creatures summoned if they had to appear in the air.

The PHB says you get 1d6 points damage from a fall of 10ft + 1d6 additional damage for each 10 feet if fall after that, to a maximum of 20d6. 750-799 ft/round —15d6 for a 200 pound object At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. If its bludgeoning, would a raging barb take half damage? 2 – I may be wrong, but from reading your question you may not be understanding the table correctly.

(Or a maximum of two feet for each foot falling if wearing a wingsuit.). If they fail they take max. hell, even “just” a 50foot drop on that scale might be… devastating…. 4d6 for every 10 feet falling distance 80 ft – 36d6 (126) 200 lbs. 3200-6400 lb 3.5 ft. 20d6, I like it. and stop concentrating…. One thing to consider is that this problem isn’t unique to fall damage. A place to share thoughts and ideas about Dungeons and Dragons. 3 – Jumping onto an opponent to smash him is a really cool idea, but it may be a little more complicated than you suggest. 3200-6400 lb 5 ft. 20d6. Change ), You are commenting using your Twitter account. Conveniently for D&D players, a falling human reaches terminal velocity after about 6 seconds (at least according to this gentleman…), i.e.

I wish I had a way to introduce the “fell from plane (dragon) but survived” by making it possible but not too likely.

I think that it could easily become too powerful compared to the other classes and weapons. – so on your table a 200 fott abush is max 20d6 = good (and yes, obviously rules for attack, and I might also rule that a light weight character, say someone under 100 lbs., does half damage to the monster. ( Log Out / 

Objects that fall upon characters deal damage based on their weight and the distance they have fallen. I use the same rule the same for falling every 1d6 Dice for 10ft of falling for the same size of the creature. 200-250 ft/round — 4d6 for a 200 pound object Objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen.

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