The sound level produced when firing/swinging weapon. These weapons are influenced by the ?? Player characters with higher Intelligence can craft weapons with larger durability bars. Currently only in use by the, Damage dealt by poisoned weapons, usually applied as damage-over-time, A damage type that currently cannot be resisted. Master Heavy Gunner (STR), Stagger and Cripple Limbs: One Gun Army (LUK), Expert Gladiator (STR) They are classified as ballistic weapons, however ballistic damage buffs will only apply to the on-hit damage (0.5). ¹The item is not sold separately and is only available as part of a bundle. Chance for weapon to repair itself when hitting an enemy. Automatic weapons are affected by applicable perks like Commando or Guerrilla. Energy weapons and throwables crafting and modding. Can repair any weapon up to 200% of its normal condition. The maximum cyclic number of shots/attacks per 10 seconds, without considering reloading. Master Gladiator (STR), Expert Slugger (STR) Player characters with higher Intelligence can craft weapons with larger durability bars. Fallout 76 has weapon skins/paint jobs. They may still be used to weapon bash, and will not suffer condition degradation. The content is not described in full detail on this page. Heavy Weapons are a Weapon Category in Fallout 76. Weapons can be obtained via random loot, through Boss-drops and even Crafting!. Perk and can be altered via Weapon Mods. Perk and can be altered via Weapon Mods. Fallout Wiki is a FANDOM Games Community. Damage dealt by cryogenic weaponry. Damage from flame-based weapons and explosives, occasionally residual. Tags used by the game engine to assign effects. Player characters with higher Intelligence can craft weapons with larger durability bars. Melee weapons break slower, crafting and modding. Used exclusively by the. The bundle is shown in the tooltip. The distance radius of explosions. Master Shotgunner (STR), Expert Heavy Gunner (STR) Uses physical damage, but is not resisted by, Increased weapon bash damage and chance to cripple, Increased VATS damage and accuracy and body part selection, Increased damage to target after an attack, Increased damage to subsequent targets after killing an enemy in VATS, Increased sneak attack multiplier at night, Critical hits consume less of your critical meter, Chance to refill critical meter after an attack in VATS, Chance to refill AP meter after a kill in VATS, Chance to refill critical meter after a kill in VATS, Chance to instantly reload the weapon when the clip empties, Increased damage to target after a sneak attack, Heal and deal increased damage after successfully blocking, Increased damage to targets that attack you. The minimum level which the player character must be in order to equip the weapon. Master Rifleman (PER), Expert Commando (PER) Including all standard and unique variants, the following weapons are treated as automatic weapons. Damage-over-time from certain bladed melee weapons/mods. Weapons can be modified via Weapon Mods to complement your skills used in combat. Damage dealt through radioactive weapons. The bundle is shown in the tooltip. The item is not sold separately and is only available as part of a bundle. View, comment, download and edit fallout 76 Minecraft skins. ²The item is not purchasable with atoms. All thrown traps deal 1 damage on a direct hit, separate from their main snare damage. All thrown grenades deal 1 damage on a direct hit, separate from their main explosion damage. Modifying weapons in Fallout 76 is an integral part of the game, allowing the Dwellers of Vault 76 to upgrade their weapons. Automatic weapons includes a wide variety of weaponry ranging from gunpowder based weaponry like the Assault Rifle to Energy Weapons like the Laser Rifle. Master Slugger (STR). See Legendary Weapons for special, powerful … Weapons have different slots for customization, with varying amounts of slots and possible mods, depending on the base weapon. Pipe guns break slower and cheaper to repair. Contributions to Fextralife Wikis are licensed under a. Modular weapons can be configured as either rifles or pistols, depending on the grip/stock modification. Some explosions have more than 1 radius, each with their own multiplier on damage dealt. Just like the weapon and armour skins in Fallout 4's creation club, and in Nuka World's weapons. Weapons can be modified via Weapon Mods to complement your skills used in combat. Including all standard and unique variants, the following weapons are affected by either Bobblehead: Big Guns or Bobblehead: Small Guns and Guns and Bullets #3: Including all standard and unique variants, the following weapons are affected by Bobblehead: Energy Weapons, Tesla Science #7 and Unstoppables #5: Including all standard and unique variants, the following weapons are affected by Guns and Bullets #2: Including all standard and unique variants, the following weapons are affected by Guns and Bullets #9 and Tesla Science #2: Including all standard and unique variants, the following weapons are affected by Bobblehead: Melee, Collateral Damage, and Hack and Slash. https://fallout.fandom.com/wiki/Fallout_76_weapons?oldid=3358141. Master Commando (PER), Expert Shotgunner (STR) Shotguns in Fallout 76 are weapons medium to close range weapons that increases damage the closer the range. Weapons of this classifications are usually heavy, bulky, consumes a large amount of ammunition but causes a large amount of damage in return. Weapons can be … Damage dealt by ballistic and explosive weapons. Fandom may earn an affiliate commission on sales made from links on this page. ¹The item is not sold separately and is only available as part of a bundle. Weapons can be obtained via random loot, through Boss-drops and even Crafting! The cone-of-fire spread as well as the chance to hit in V.A.T.S. The bundle is shown in the tooltip. It is acquired through other means such as Fallout 1st or Twitch Prime, but is viewable in the Atomic Shop interface. Weapons without the following mods are affected by Guns and Bullets #7. These weapons are used to apply buffs or debuffs. Damage dealt by lasers, electricity and plasma weapons. An example would be the combat rifle having a b… All weapons in Fallout 76, ballistic or melee, have a randomly generated condition bar, the same weapon may have a different amount of condition and a different condition bar length. ²The item is not purchasable with atoms. Non-automatic weapons are affected by applicable perks like Rifleman or Gunslinger. Automatic Pistols in Fallout 76 are Automatic Weapons found in the wasteland. Fallout 76 Weapons are used to deal damage to enemies. It is acquired through other means such as Fallout 1st or Twitch Prime, but is viewable in the Atomic Shop interface. All thrown mines deal 1 damage on a direct hit, separate from their main explosion damage. Players with higher Luckcan influence the condition of found weapons. The distance at which the weapon ceases dealing full damage and applies an out-of-range damage multiplier, as well as the chance to hit in V.A.T.S. The item is not purchasable with atoms. Keywords that influence the weapon's interactions with various perks and buffs. The Tercentenary edition of the game includes a Tercentenary weapon skin, so that's those confirmed. Fandom may earn an affiliate commission on sales made from links on this page. These weapons do not deal any damage directly and are solely used for scouting long distances. Including all standard and unique variants, the following weapons are affected by Demolition Expert, Grenadier, Bobblehead: Explosives, Tesla Science #3 and Unstoppables #3: The following weapons are affected by the Fire in the Hole perk: Including all standard and unique variants, weapons with the following mods attached are affected by Astoundingly Awesome Tales #10 and the Sniper perk. * weapons marked with asterisk are rumored weapons. These can be altered on several weapons through weapon modification. Automatic Weapons are a Weapon Category in Fallout 76 . This page lists all Atomic Shop skins. Take your favorite fandoms with you and never miss a beat. This place isn't being updated, there are no institute weapons in the game at the moment and there are Handmade rifles but isn't listed here. Master Guerrilla (AGI), Expert Rifleman (PER) Arktos Pharma Excavator power armor paint, Vault-Tec Engineer power armor T-45 paint, Vault-Tec Engineer power armor T-51 paint, Vault-Tec Engineer power armor T-60 paint, Vault-Tec Engineer power armor X-01 paint, https://fallout.fandom.com/wiki/Atomic_Shop/Skins?oldid=3357245. Ballistic weapons break slower, crafting and modding. For most weapons, that's a single bullet, but for shotguns it's a single. They may still be used to weapon bash, and will not suffer condition degradation.

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