Using an armor kit grants +1 skill tier for 15s. Gunslinger: Refill sidearm ammo + 20% weapon damage for the entire magazine reload only if you can swap it within 3 seconds of a kill. Swapping from this weapon within 10 seconds of killing an enemy grants 40% critical hit chance and 50% critical hit damage for 15 seconds. Lost when on cooldown. If Scoped, your first two shots from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Requires a Shotgun or Marksman Rifle Drawn. While equipped, this weapon increases throwing distance by 10%. Deal +20% weapon damage to bleeding enemies. Weapon swapping increases total weapon damage by 20% for 5 seconds. In The Division 2, Weapon and Armor talents are special bonuses associated with specific weapons/armor, with some talents needing to meet a certain criteria in order to properly utilize them, while a few others do not need any requirements in order to use them.. Swapping weapons grants 15% weapon damage for 5 seconds, the buff is lost for 5 seconds when you swap a weapon while the buff is active. Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%. Depleting an enemies armor grants +40% Skill damage for 15 seconds, kills refresh this. Grenades can now be "cooked" by holding down the fire button, making them explode earlier. Grenades can now be “cooked” by holding the fire button, making them explode earlier. Applying a status effect increases total weapon damage by 18% for 20s. While holstered, shock applied to the agent transfers to an enemy within 10 meters, this can occur once every 60 second. Killing an enemy increases total weapon damage by 5% for 15s. Performing a cover to cover grants 12% of your armor as bonus armor to you and all allies for 10s. Deploying a shield makes it invulnerable for 5s and grants 45% of your armor as bonus armor to all other allies for 20s. There are also Named Weapons and Armor pieces which have one Perfect/Perfected talent that is more powerful than the normal talent. Killing an enemy repairs 10% armor over 5 seconds. Grants +18% weapon damage at the cost of -25% Stability and -25% Accuracy. Terminate: 15-second window for +35% Skill Damage after depleting enemies armor. Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your Armor core attributes. While in cover weapon handling is increased by +45%. Taking damage disables this buff for 4 seconds. Applies bleed to an enemy hit in the chest. Members. When in combat, each skill generates a stack while active or not on cooldown. Weapon damage is increased for every shell loaded to a maximum of +25%, if all shells are reloaded then weapon damage is increased by an additional +10%, buff lasts for 10 seconds. If you are below 15% armor, critical hits repair 3% missing armor. Whenever your armor is depleted, gain 50% Headshot damage for 5 seconds. After 4 kills, applies burning to the next enemy you hit. Stacks up to 25 times. On The Ropes: +25% Weapon Damage while skills cool down or have zero charges. Applying a status effect to an enemy increases total skill damage and repair by 20% for 20s. Tom Clancy's The Division: Agent Origins (Web-series), Tom Clancy's The Division Original Soundtrack, Tom Clancy's The Division Survival Original Soundtrack, Tom Clancy's The Division 2 Original Soundtrack, Tom Clancy's The Division: New York Collapse, Tom Clancy's The Division: Extremis Malis, https://thedivision.fandom.com/wiki/Talents/Tom_Clancy%27s_The_Division_2?oldid=50229. Division 2 Gear 2.0 Guide For Playing Warlords Of New York Expansion (Or Not), Division 2 Grudge SMG Guide: How To Get The High-End SMG, New Hogwarts Legacy Narrative and Gameplay Details From WB President, Teardown Application Load Error 3:0000065432 Fix, Crash At Startup, SetProcessDpiAwarenessContext Not Found, Audio Stuttering, Dual Monitor Fix, How to Recruit a Video Game Designer in Watch Dogs: Legion for Meta-Gaming, Watch Dogs: Legion Disrupt Propaganda Guide, What to Do With Skye Larsen in Watch Dogs Legion – Kill or Upload, Watch Dogs: Legion Guide Collectibles Locations Guide. Amplifies weapon damage by 2% for every 5 meters you are away from your target. This is doubled if you end within 10 meters of an enemy. Top Order: Cook grenade by holding the Fire button. If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Requires a Scope with 8x magnification or higher. While holstered, you are able to resist one ensnare effect, when you do, you remain immune for 5 seconds, this can occur once every 60 seconds. Damaging an enemy with a skill increases total weapon damage by 15% for 15s. When you apply a status effect, it is also applied to all enemies within 5m of your target. Max stack is 10. After killing an enemy, gain 150% optimal range and 150% accuracy for 10 seconds.

Damage scales with skill tier dealing 25-100% damage of a concussion grenade. Requires 5 Defensive Stats. 35% to enemies further than 25 meters for Rifles and Marksman Rifles. Work for SMG, Shotguns and Assault Rifles. Active Talents are applicable to Current Gear while Passive is applicable to your Character. Damage is capped to 800% of your weapon damage. Unstoppable Force: +2% Weapon Damage for every 10,000 Max Amor by killing. Skilled: +35% Chance to reset Skill Cool down, requires 4 or higher Utility stats. © 2020, Respawnfirst. 5s with marksman rifles. We had sorted the list of Gear Talents on the basis of Health, Immunity, armor, weapon damage, skills, etc. Headshot kills increase total weapon damage by 15% for 10 seconds. 1. Headshots increase total weapon damage by 10% for 1.5s. Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5s. In this Division 2 guide, we are going to go over the talents that you can get on your chest and backpack after the Warlords Of New York Update. Amplifies weapon damage by 2% for every 4 meters you are away from your target. Amplifies total weapon and skill damage by 15% to pulsed enemies. Weapon Damage is increased by 4% for every 10% of ammo missing from the magazine. 5 seconds with marksman rifles. Suppressing an enemy, that is not currently suppressed, grants +10% weapon damage for 12 seconds, Max stack is 4. Critical hits have a 75% chance to return the bullet to the magazine. Swapping to this weapon grants +300% weapon handling for 5 seconds. 47. Stacks up to 3 times. Cloaked: Enemies cannot track you when you have a broken armor. Headshot kills improve the repair by an additional 12%. 1-7% if self. Grenade Radius is increased by +50%. Weapon Damage is increased by 3% for every 10% of ammo missing from the magazine. Killing a target has a 70% chance to refill the magazine. Using an armor kit has a 50% chance to not consume the armor kit. Division 2 Gear Talent Guide gives info on best talents like a safeguard, berserk, braced, centered, creeping death, gunslinger, mad bomber, surge, vital, etc. Stacks up to 3 times. Works only with Rifle or Marksman. Deploying a shield makes it invulnerable for 5 seconds and grants 45% of your armor as bonus armor to all other allies for 20 seconds. There are around 31 Gear Talents in Division 2, they are Safeguard, Berserk, Braced, Centered, Cloaked, Creeping Death, Fill’er Up, Entrench, Gunslinger, Mad Bomber, Obliterate, On the Ropes, Patience, Payload, Restorative, Skilled, Spotter, Terminate, Top Order, Unbreakable, Unstoppable Force, Capacitive, Destructive, Hard Hitting, Hardened, Insulated, Self Adjusting, Surge and Vital.

Headshot kills improve the repair by an additional 10%. Headshot kills grant status effect immunity for 30 seconds. 7 or more Offensive Attributes. Damaging enemies with a skill increases total weapon damage by 15% for 15 seconds. Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%. I heared different stories of that talent working with the drone or not, so I tried it out myself.

Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute. Weapon kills at tier 6 grant overcharge for 15 seconds. Killing an enemy adds 1 round of a random special ammo into your sidearm. Weapon swapping increases total weapon damage by 20% for 5s. Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5 seconds. When in combat, each skill generates a stack while active or not on cooldown. Stacks increase your total skill damage by 1% and total skill repair by 2%.
This new update will balance a lot according to the news allowing players to easily engage with mods and talents. ... Low-salt Division 2 sub-reddit focused on informative posts and contributions to help improve the gameplay experience for those dedicated and enjoying the game. He has worked with multiple brands and renowned websites. Requires 4 or higher Defense Stats. Applying a status effect increases total weapon damage by 18% for 20 seconds. Get the full talent list and find out which is the best and strongest talent in Division 2. Berserk: +10% Weapon Damage for every -10% of Max Armor. Killing an enemy increases total weapon damage by 5% for 15 seconds.

After staying in cover for 10s, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move. While in cover, weapon handling is increased by +45%.
35% to enemies within 15m for Shotguns and SMGs. Get the full talent list and find out which is the best and strongest talent in Division 2. When your armor is depleted, nearby enemy skills are disrupted for 10 seconds, this can occur once every 30 seconds. While in cover, weapon handling is increased by +50%. In this Division 2 guide, we are going to go over the talents that you can get on your chest and backpack after the Warlords Of New York Update. Centered: 10-second immunity for every headshot. Killing a target has a 85% chance to refill the magazine. Obliterate: 5-second window for +25% Critical hit Damage after destroying the enemy’s armor. For every 10 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 5 seconds when reloading from empty. If you are below 30% armor, headshots from cover repair 20% of your armor. While holstered, gain 5% weapon handling. Requires 3 Skill Stat. Additional headshots refresh the duration. Unbreakable: +25% Repairs for Armor when it is depleted + Armor kits used before 5 seconds is can be re-used.

1-7% it self. Kills refresh this buff.

Reloading from empty reloads all weapons. PC hardware enthusiast and avid gamer Talha Amjad has been creating content for more than 6 years now. Requires a shotgun, Assault rifle, Sub-machine gun or Light Machine gun Drawn. While you have bonus armor, amplifies total weapon damage by 35% to enemies within 10m. Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20m of that enemy for 10s. After staying in cover for 10 seconds, increases you and your allies' total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move. Killing an Enemy with your sidearm repairs 60% of your armor, this can occur once every 10 seconds. Whenever you are within 10 meters of an enemy, gain 20% bonus armor for 5 seconds.

Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps. Requires 7 or higher Defensive Stats.


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