Calm Before the Storm it is... Would love to wait until the next ship sale, but with this weekend being my first break from the kids in over a year - no time like the present! Again, maybe my concerns are exaggerated. This skill allows you to deal additional damage when successfully landing a Flank on any foe. I think a DPS vs DPS scenario is less problematic since they'll still likely split the threat out enough for them to take advantage of this trait.

Epic I'm looking to fill out that last starship trait on my fed engineer DPS Tank and am having trouble deciding between the two: My advice is, use the following two traits! For instance, cycling FAW3 and FAW2 will need a different calculation than cycling FAW3 and FAW3, or using the same formula we can calculate FAW3 at 21s. Active reputatuion traits have to be activated in the mission like all other abilities. For example, select a fore weapon and immediately load it to allof your empty fore weapon slots. Redirecting Arrays and Calm Before the Storm Traits.

It is comprised of two primary elements: These are represented as a series of Blue, Red, and Gold lights, corresponding to Science, Tactical, and Engineering abilities respectively. And with the lower general dps/survivability paradigm out there right now, tanks are more needed than ever for most players to survive their own middling dps-based aggro. As you say, in many runs you still manage to steal enough aggro thanks to your obscene (fake) DPS (not to mention my own mistakes).

Ultra Rare Enjoy the inevitable 20% ship sale that I'm invoking for the rest of you with my purchase, lol! I personally don't enjoy these "conflicts of interest" between a tank and a DPS build. Mk X Mk XI Spaceships are cool. ✔ Biochemist - Improves healing when using science kit powers to heal humanoids with copper-based blood (Romulans, Remans, Rigelians, and Vulcans). It would be useful for tank or aggro-DPS build. Added some missing modifiers for Personal Armor, Added Ships: Temporal Light Cruiser [T6], D7 Temporal Battlecruiser [T6], T'liss Temporal Warbird [T6], Added Console – Universal – Ominous Device, Added the Highly Specialized and Critical Systems starship traits, Added the [EPS] modifier to Science Consoles, Added Console - Universal - Crystalline Absorption Matrix, Added somem issing Energy Weapons Officers Duty Office abilities. The Romulan Republic has chosen to stick with Singularity Warp Cores and Singularity functionality, so will be classified as a Warbird. Please Register and/or Sign In if you want to manage this new build later on. One of six possible Innovation Effects will be randomly selected each time the Innovation Mechanic refreshes. It's unlikely to alter the "problems" of the existing GDF dynamic - it won't improve them, and how could it be made worse? You may want to save to a file for now. Welcome, guest. ✔ Your hangar pets have an additional 10% Maximum Hull Capacity, Increase the magnitude of most Battery and Device effects by 100%, Provides an additional +10 Hull Capacity Skill, Provides +50 Resistance to the duration of Subsystem Offline effects, Increases your Engine Subsystem Power by +2, Increases your Shields Subsystem Power by +2, Increases your Weapon Subsystem Power by +2, Increases your Auxiliary Subsystem Power by +2, Foe suffers a penalty to their outgoing damage for the duration, The additional plasma damage triggered by weapon activation becomes an AOE that can hit other nearby foes, Increases maximum Sector Space Travel Speed by 25%, Your Transwarp abilities recharge 50% faster, Provides an additional +10 Shield Capacity Skill. Redirecting Arrays for Beams (Tucker/Tebok(crossfaction)/Klothos) OR; Entwined Tactical Matrices for Beams and/or Torps (Gagarin / Qugh) OR; Superweapon Ingenuity for Beam Overload (Xindi-Primate Ateleth Dreadnought Cruiser – Lobi) and then choose 3 of them: Weapon Emitter Overdrive (Vaadwaur Juggernaut) For strict DPS builds which do not rely on threat generation, however, this gets very complicated. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} :--- | :--- | :--- FAW1 | 0.8 | 5 FAW2 | 0.85 | 5 FAW3 | 0.9 | 5 Normal | 1 | 4, We have this new FAW extension trait, and thus have a 15s duration on FAW.

Added links to each tab so they can be quickly accessed when sharing builds. Rarity Dominion Added the [EPG] modifier to Science Consoles, Fixed an issue where epic modifiers weren't loading correctly, Changed the Jhu'ael Tactical Carrier Warbird's Lt. "Item Base" must be chosen from the list. This isn’t FBP or APD. This effect is refreshed by each subsequent attack. (I have one nitpick, though - looks like your last table rows repeat F2/F3, when they should read F3/F3.). While active, no damage will be sustained. Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum). Klingon Empire

.FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} My opinion on this trait is: Good for you, enjoy it.I do not feel adding this trait to my build will sufficiently bump my DPS, as I am not built to handle the fire this trait would throw my way should I attempt to exploit it.

Unique, Mk - Redirecting Arrays (Tucker) or Entwined Tactical Matrices (Gagarin) - Honored Dead (cheap on Exchange) - Cold Hearted (event ship) or whatever else you have Damage type wise everything is fine, I do prefer Phaser, Disruptor and Polaron because items are pretty cheap (you dont need Lobi stuff) and they perform really well. This skill reduces the resistance penalty you suffer when being flanked by 20% (-28 Total). .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} I think the main issues will arise with tank/dps build interactions (like in our own runs). You are not signed in!

Controlled Countermeasures II. Mk X Stack Overflow Public questions and answers; Teams Private questions and answers for your team; Enterprise Private self-hosted questions and answers for your enterprise; Talent Hire technical talent; Advertising Reach developers worldwide “Tactical Advantage” (Dyson T4), which debuffs your target based on it’s hull if it is below 50% hull, or “Energy Refrequencer” (Iconian T2), which heals you when you deal damage, or “Advanced Engines” (Delta T2), which increases your turn rate and flight speed. Combine with Tzenkethi space set and the Battlecruiser it came with and you can get pretty obscene shield defenses. Copy the link below to link directly to this tab. Upon first reading about it, as one who mains a Tank, I was overjoyed. That is my fear. Fixed an issue that seemed to be displaying the same description for all specializations. Thank you in advance for all of your support! Both are pretty good for DPS, and I would judge both as top tier Traits for beamboats. You may have already seen some suggestions in our PvE-DPS-Basics.

Have you been eyeing a new ship or ship bundle in the C-store? This skill increases the base damage of your energy and melee weapons, as well as further improving your Critical Hits with all weapons. This trait gives bonuses in Space if slotted into an Active Starship Trait slot. However, since this is two cycles, it needs to be divided by 2 to compare to a single cycle of 20 or 30s. Improves the Flanged Damage bonus gained while using the Aim mode. This console comes standard on these starships: Console - Universal – Delayed Causality Plating. By default, any damaging attack made from beyond a target's forward 120-degree arc will be considered a Flank, and deal additional damage by inflicting a -35 Damage Resistance Rating penalty. Thank you in advance for all of your support! Sorry the file you uploaded could not be read. Strike from Shadows. I would venture that the core issue will be players who think they're doing better than they actually are. ✔ Commander Science/Pilot, Revamped the equipment interface and improved performance, When clicking an empty slot you will be able to search for an item or create a new one, When clicking a slot that has an item you will now be able to modify that item's data (rarity, mk, etc. Consultant - Increases the amount of earned Expertise, Experience Points, and Specialization XP from most sources by 5%. Fixed an issue where itmes that did not have modifiers weren't being created. I'm going to use this as a period where I can talk about the exact mathematical model we use to describe how much of an effect FAW will have on outgoing damage, and as such I need to extend both the notation as well as formula base. Mk VI

New comments cannot be posted and votes cannot be cast, A Subreddit dedicated to Mechanics and how to apply them to Builds for the MMO Star Trek Online. In "lane"/segregated content there's a sporting chance that most areas won't have two tanks battling for threat, so while I agree that tank-tank backfire is possible, I don't feel that it's probable. This really shines when you take into account the fact that FAW moves to 2x its damage based on targets hit, and thus you end up with: The Periodicity is a tool we use to subdivide the effects of multiple chained buffs, but always needs to be normalized to the duration of a single chain. This console also provides a passive boost to Damage Resistance Rating vs. You must choose a name to save this build. In my case, I received about 0.68 ATPS, which would very roughly equal to about 1 proc of the trait every 2 seconds. So when they shoot at you, you could get a maximum of +15% crth and +37.5% crtd. Updated the image for the Beam Barrage personal space trait, Added a field for the build's link in the Bug Report page, Added a Modifier filter to the Item Search, Added the [KPerf] and [+Pha] modifiers to kits, Fixed a type in the name for the Arbiter Class Battlecruiser ships, Changed the Bridge Officer station from Lt. Redirecting Arrays is an in-game Starship Trait. Save to a link



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